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Capstone Project

(This page is currently being updated)

Date: Spring 2024

Timeline: 12 weeks

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For: Final academic module at Northeastern University for the course "Capstone Project"

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Stakeholders: Confidential (due to NDA)

Roles/ Responsibilites:

  • Group Leader

  • UI/UX Designer

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Tools: Figma, Google Docs, Zoom

Capstone App Display.png

Download the Project Presentation PDF

(Currently being updated)

Download the Project Report PDF

(Currently being updated)

View the Interactive Prototype on Figma

(Currently being updated)

The Problem

My client is an independent financial coach who aims to provide counseling for people who are overwhelmed by their debt and lack a money mindset. The client requested designs for a standalone mobile app which would allow users to track their budgets, help them save for the future, create debt elimination plans, and finally provide calculation tools and educational content to help users gain a fundamental understanding of financial literacy. 

The Solution

During the market research and brand discovery stages, we identified key design requirements to gain insight on scope feasibility and potential user challenges. Every week we received direct feedback from the client and our Professor, and by the end of the project I successfully led my team through a total of 11 screen iterations.

 

Each round of revisions worked towards improving informational hierarchy, user flows, and visual clarity to enhance navigation and attract users to the app while adhering to specific branding and styling requirements. Our final designs were created with a focus on balancing client requests with user-centered needs

Initial Research

Brand Discovery

We began the project by first idenifying the current state of the client's existing website and brand identity. Determining what types of services they offer right now and what kind of end goals they have for the app was an important step in the brand discovery phase.

 

In addition to pinpointing the target audiences, we simultaneously looked into direct and indirect competitors to see what features would be useful to add to our designs.

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You can download our Brand Discovery worksheet below to understand more of the process. Any identifying information about the client and their work has been omitted per the NDA. 

Woman Wallet A.png

What is the company/brand: The client's independent company offers individual or group coaching and speaking engagement services about financial literacy.  

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What the company/brand believes in: The client believes that anyone has the capacity to get out of any amount of debt with enough guidance. They believe that underpriviledged peoples should have equal opportunities to learn about their finances and start growing their own funds. Finally, they believe debt and finances are not something to be afraid of

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What services the company offers (Unique Value Point UVP): The client offers their own unique perspective and experiences about getting out of debt to draw lessons from. The site they run offers one-on-one or group coaching sessions aimed at underpriviledged peoples such as women of color. They also offer speaking engagements to larger organizations such as academic institutions and non-profit organizations. Audiences have the opportunity to learn about financial education, how to start and maintain a budget, and how to reduce and eliminate debt.  

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Current Brand Reputation/ Perception: 

Positive Perceptions: 

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  • ​That the services provided will aid in helping audiences gain a better understanding of their finances and set them up for success for the future

  • ​That the client has relevant and relatable experiences with the target audiences that can help enhance empathy and understanding

  • That the client/ company cares about the struggles and personal growth of the audiences and that they are passionate about bettering the community​

Negative Perceptions: 

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  • ​Lack of proof of effectiveness/ impact of services over time (no statistics or examples of in-depth success stories) 

  • Lack of pre-established branding, credentials, and unique value (the client is relatively new to the scene and offers similar services to competitors)

  • That the company/ brand only caters to 1 audience type (branding perception on their site seems very selective, but the client wants to expand their reach)

Goals and Potential Brand Messaging:

High-Level Goals for the App: 

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  1. Provide flexible ways for users to easily track, manage, and calculate their income, investments, and debt

  2. Provide resources on financial literacy/ education

  3. Inspire and encourage users to come back to the app regularly

  4. Brand exposure to help increase online traffic towards the client's website and increase call to action to book a consultation

Messaging Examples: 

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  • Take control of your money

  • Conquer your debt

  • Build wealth, build confidence

  • Transform your money mindset

  • Spark conversations and ignite change

  • Join the Global Community

Competitive Analysis

In order to gain a better understanding of the current market landscape, our team conducted a SWOT analyses for 5 different existing direct competitors. 

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The matrix table below compares and contrasts various features between the competitors. Creating this allowed us to quickly identify what to include or omit in our designs. Presenting this to the client also provided them with a clearer understanding of any unique opportunities and how their app would fit into the the market space.

Healthy Wallet - Competitive Analysis.png

Target Audiences

For this project, we discussed and brainstormed who the client’s target audiences are by estimated percentages. While these figures aren't exact statistics, the exercise was designed to help the client evaluate and rank their intended audiences based on percieved importance. This approach makes it easier to determine how the client can market and brand themselves more effectively and accurately.

Main audience (45%)

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Women of color who are overwhelmed by their debt and finances but don't have many resources to do so on their own.

Secondary audience (35%)

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Debt-free seekers who need expertise in eliminating any current debt in order  to become financially independent.

Tertiary audience (15%)

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Saving investors who are looking for a better way to manage and track their finances for the future but lack ways to hold themselves accountable.

Quaternary audience (5%)

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Students who have yet to fully understand their finances, especially those who are looking to gain knowledge early on and are ready to start building their financial assets.

Cross-min.png

Design Process

Site Map

The next step after the research was to create a framework for the app by creating a site map. A site map details all the content and sections that need to be added to the app and organizes that content in a hierarchy of importance. 

 

It was important to plan out the major sections and specific pages of the app ahead of time in order to understand how users will transition from one section of the app to the next. Additionally, creating a site map made it easier for us to split up the work amongst our team of 6 people and to keep everyone aligned on the same goals and layout throughout the project. 

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We went through several iterations of the site map before settling on the one below. We had to take into consideration the key features that the client wanted us to include but also plan around existing mental models for how users should and would expect to navigate a money management app. 

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Here are the major sections of the app:

  1. Homepage/ Dashboard

  2. Plan section

  3. Learn section

  4. Profile, Accounts, & Settings

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You can download and view the anonymized version of the site map below for more details.

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Capstone Sitemap Screenshot 1.png
Capstone Sitemap Screenshot 2.png
Capstone - Sitemap - Screenshot 2.png
Site Map Updated v4 (NDA).png

Sketches

WIP

Low & High Fidelity Wireframes

After the initial sketches, we developed some low-fidelity wireframes without any color, imagery, or styling. The focus was mainly on page layouts and content hierarchy. 

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There were a total of 6 iterations of the wireframes before we moved onto the high-fidelity interactive prototypes. Each iteration became more complex and detailed as we made changes. 

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For ease of viewing, only some key screens from the1st and 6th rounds of wireframe iterations are shown below. If you would like to see all of the iterations, you can download and view the higher resolution wireframes as a PDF below. 

Round 1 of Wireframes

Wireframe 1 - Homepage 1.png
Wireframe 1 - Homepage 2.png
Wireframe 1 - Homepage 3.png
Wireframe 1 - Homepage 4.png
Wireframe 1 - Budget 1.png
Wireframe 1 - Budget 2.png
Wireframe 1 - Plan 1.png
Wireframe 1 - Plan 2.png
Wireframe 1 - Debt 1.png
Wireframe 1 - Debt 2.png
Wireframe 1 - Debt 3.png
Wireframe 1 - Profile 1.png
Wireframe 1 - Profile 2.png
Wireframe 1 - Settings 1.png

Round 6 of Wireframes

Wireframe 6 - Onboarding 1.png
Wireframe 6 - Onboarding 2.png
Wireframe 6 - Onboarding 3.png
Wireframe 6 - Onboarding 6.png
Wireframe 6 - Home 1-min.png
Wireframe 6 - Home 2-min.png
Wireframe 6 - Home 3-min.png
Wireframe 6 - Home 7-min.png
Wireframes 6 - Plan 1 -min.png
Wireframes 6 - Plan 2 -min.png
Wireframes 6 - Plan 4 -min.png
Wireframes 6 - Plan 5 -min.png
Wireframes 6 - Plan 8 -min.png
Wireframes 6 - Plan 9 -min.png
Wireframes 6 - Plan 10 -min.png
Wireframes 6 - Learn 1-min.png
Wireframes 6 - Learn 2-min.png
Wireframes 6 - Learn 3-min.png
Wireframes 6 - Learn 4-min.png
Wireframes 6 - Profile 1-min.png
Wireframes 6 - Profile 2-min.png
Wireframes 6 - Profile 3-min.png
Wireframes 6 - Profile 4-min.png

High-Fidelity Prototypes

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View the Interactive Prototype on Figma

(Currently being updated)

Individual Role and Contributions

Learnings & Takeaways

Ideas for Revisions

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